“It’s actually been fun to continue work on it,” Schafer said. “I mean, we have a wishlist from when we made this version. But since we are a small developer publishing it ourselves, we have to go with the best version we can make and then hope it’s successful so we can add more.”
Schafer mentioned a few specifics he would like to see in Brütal Legend, such as alternate game modes in multiplayer, new playable factions, updates to the current unit feedback system and an advanced mode featuring traditional RTS-style controls. He didn’t see any singleplayer updates or sequels in Brütal Legend‘s future, since those tended to be more expensive and expansive.
A sequel to Psychonauts, for example, would probably be cheaper than one for Brütal Legend, considering the cost of music licensing, Schafer said.
“I mean, it’s been longer since Psychonauts and we wouldn’t have to do any music licensing,” he said. “So we could probably afford to do it more if we got some funding. I feel like a Brütal sequel would cost twice as much as Psychonauts. It’s easier to imagine Double Fine doing a sequel to Psychonauts. But for creative reasons, there’s no preference of one over the other.”