If you search the web for “Crime City,” you’ll find a few social games developed in recent years. But if you hopped in a time machine and set the dial to 1992, you’ll be greeted with Impressions Games-developed Crime City, a point-and-click PC and Amiga adventure game that tasks players with proving their father’s innocence in a murder trial.
The game came with a time limit; spend too much time in your investigation (or sleeping at your desk) and your father will be declared guilty. Crime City also provided its own walkthrough in the game’s “readme” file. At least that was the case with our neighbor’s copy of the game.
Continue reading Stiq Figures, February 11 – 17: Crime City edition